Lossless Scaling is a $ 7 Steam app that ’s interchange the approximation of frame generation on its nous this year . standardised to putz likeNvidia ’s DLSS 3andAMD ’s FSR 3 , Lossless Scaling offers frame generation . However , it works with any secret plan , and with any graphic lineup , andit can tripleorquadruple your bod ratewith this frame generation . And now , the app is going further with a feature that even DLSS 3 and FSR 3 do n’t have .
The developerposted the 2.12 betato Steam on Wednesday , and it adds a yoke of new feature article . The big one is a resolution scale for LSFG , the tool ’s own motorcar learning - ground frame propagation algorithm . This permit you to decrease the resolve of the input frames , leading to a very minor quality personnel casualty in exchange for a fairly large carrying into action boost . The result of the game does n’t change at all . You ’re basically give the frame generation algorithm slightly less information to wreak with .
It ’s a very clever way of ameliorate performance that we have n’t seen from Nvidia or AMD yet . There are plenty of artefact and oddities with generated frame , disregardless of where they come from . The approximation is that you wo n’t notice those issues because the generated frame are desegregate in between unfeignedly give one , and only display on cover for a few milliseconds . This new feature capitalizes on that fact , offering an additional carrying out hike with an almost imperceivable quality loss .
I try out it out inCyberpunk 2077,and the feature works very well . At aboriginal 4 K , I was able to max out my monitoring machine ’s 138Hz refresh pace by using 3X frame generation and setting the resolution ordered series to 70 % . The conflict between 100 % and 70 % did n’t even register at that high school of a chassis charge per unit . However , as with all skeletal system propagation tools , it ’s best to have a base frame rate of 60 frames per second ( Federal Protective Service ) before enabling frame generation .
In addition to the resolution slider for frame genesis , the developer made a few other updates to the app . First , they take away LSFG 1 . This was the first physique generation algorithm , which has now been fully replaced with the latest version . The app now support SGSR v1 as well . This is Snapdragon Game Super Resolution , which is a lightweight upscaler built by Qualcomm that was created for the Adreno GPU . It should provide better upscaling final result than some of theother options in Lossless Scaling , especially on fallible GPUs .
This update is a beta press release , which means you wo n’t see an update for the app in Steam . If you want to download the update , head to thePropertieswindow for Lossless Scaling in Steam , and selectBetas . Thenselectbeta – betafrom theBeta Participationdropdown , and you’re able to download the update .