Balatro , during the early stakes — the plot ’s variation of trouble options — is an habit-forming , immaculately design roguelike experience .
Once you start runs on Purple Stake and higher though , Balatrocan become a frustrative struggle to keep up with the ridiculously gamey grievance requirements . Adding to the challenge are the Jokers that can arrive in the Shop debuffed , immortal , or with a rental sticker that requires player to drop redundant money in ordination to keep them . It ’s no wonder manyBalatroplayers can palpate like their Gold Stake attempts run out of steam without an absolutely thoroughgoing commencement .
For the completionists , there ’s hope . Have you consider the small but mighty High Card and Pair strategy ? Sure , these hands are n’t as flashy , but they require no setup , which is immense during the higher antes where your number of hired man and throwing away are at a premium . There ’s a High calling card in every hand after all . I wish the Abandoned Deck for this strategy because of its consistency , but each of the 15 decks are viable and hail with their own unique ramp up - in perks .
The game programme for Gold Stake is middling mere . Play High Cards and Pairs , corrupt Steel Card upgrades when available , and focalise on build up a star lineup of Jokers that will be your elementary method acting of stacking Chips and Mults . You ’ll need at least one proficient + Chip Joker , one or two + Mult Jokers , and the remaining slots filled out with xMult Jokers .
Here are the Jokers that , when paired with that canonic scheme , helped me earn my first wins on the dreaded Gold Stake difficultness .
Burnt Joker (Uncommon)
Upgrade the level of the first discarded poker hand each round
Unless you are using the Red Deck , unfortunately , you only get two discards on Gold Stake , imply you are dedicating one-half of them to getting Burnt Joker value . Trust me , though — it ’s deserving it in the early rounds and makes High scorecard viable . If the Burnt Joker shows up ahead of time , he ’s an instant bargain . I roll in the hay the consistent manner of upgrading the game ’s lowest - economic value hands . weigh the Burnt Joker as an well-to-do room to scale up both Chips and Mult all in one wag , and feel innocent to toss him out for a honorable Joker if it ’s give you enough value .
Stuntman (Uncommon)
+250 Chips, -2 hand size
The Stuntman provides an lewd amount of french fries . Your whole deck of cards is worth 380 Chips . The Stuntman on his own gives 250 . If you could copy this Joker , you ’re gear up on Chips for the rest of the game . Do n’t be afraid to pivot your scheme if the Stuntman shows up late either ; he ’s that knock-down .
Square Joker (Common)
This Joker gains +4 Chips if played hand has exactly 4 cards
What I like about the Square Joker is you’re able to wreak any four wag for it to trigger ; they do n’t all have to mark . With it , playing High Cards and Pairs can also go as a way to fling out a couple of card you do n’t want while simultaneously advance the Square Joker ’s Chip potential .
Castle (Uncommon)
This Joker gains +3 Chips per discarded card from a random Suit. The suit changes every round.
There are two thing working against Castle in Gold Stake runs : the -1 mitt size and the fact that you only get two discards . Although if you may start ramping it up ahead of time , Castle pop the question a quite a little of potential as a Chip engine that stays strong through all eight Antes .
Ride the Bus (Common)
+1 Mult for every hand played without a scoring face card. Resets to +0 Mult when a face card is scored.
This is one of my most - bring Jokers because it shows up often and is really easy to use . Ride the Bus is a great way to progress up your Mult , assuming you say the fine mark . The hardest part about Ride the Bus is accidentally playing a aspect card and observe your Mult bank reset back down to zero .
Supernova (Common)
Adds the number of times poker hand has been played this run to Mult
Supernova offers insane value when you ’re spamming the most easily attainable hand . The honorable part ? It does n’t count when in the shop Supernova appears because if you ’ve been playing nothing but High Cards and Pairs , then its force is already depend and come ready to score prominent for you .
Green Joker (Common)
+1 Mult per hand played. -1 Mult per discard
If The Green Joker exhibit up ahead of time , prioritize it over anything else in the Shop . It ’s another great way to descale your Mults since you wo n’t be discarding very much , and the program is to roleplay a good deal of hand . However , if the Green Joker shows up late , consider detect better sources because it wo n’t have the time it want to grow .
Gros Michel (Common)
+15 Mult, 1 in 6 chance this is destroyed at the end of round
Gros Michel is a solid early pickup . The +15 Mult makes the early antes a piece of patty . verify you are leveraging that former strength to make up your economy so you’re able to pick up a in effect Joker to replace it with when it inevitably expire . remember of it as a rental Joker . The only rationality you ’d want to snap up this Joker in the mid - to - late antes — and hope it gets destroy quickly — is for the potential for the sinewy golden banana to spawn ( in the form of the Cavendish Joker ) that gives x3 Mult .
Mystic Summit (Common)
=15 Mult when 0 discards remaining
This Joker is well-heeled to underestimate but can easily post you through the other ante . You should absolutely pick it up during the former ante . It does n’t scale though , which make it much less utilitarian in the late rounds . It ’s also embarrassing and much less effective alongside the Green Joker .
Blackboard (Uncommon)
x3 Mult if all cards held in hand are Spades or Clubs
Multiplicative Mults are important and necessary for keeping up with the increase unsighted scaling ( just ensure you ’re always moving xMult Jokers all the way to right to make the most points ) . Blackboard is one of my best-loved way to multiply Mults . You do n’t need castrate your pack of cards much at all to make this Joker work . just wreak or toss away all your red cards each turn and it will trigger . It can also be well worked around if you do n’t require to needs gain the round in one hand if you ’re looking to kick upstairs your other scalable joker .
Card Sharp (Uncommon)
x3 Mult if played poker hand has already been played this round
Card Sharp is practically guarantee to trigger every round because you wo n’t have any hassle regain a 2nd gamy Card or Pair to play . You ’ll be naturally recreate repetition hands anyway , and that x3 Mult can easily snowball your account . Be mindful that Card Sharp is effectively useless when confront certain Boss Blinds like The Needle and The Mouth .
Ramen (Uncommon)
Gives x2 Mult. Loses x0.01 Mult per card discarded
If you do n’t have Castle , Mystic Summit , or Burnt Joker , Ramen is a consistent way to get x2 Mult because cast aside is n’t as necessary . Even if you do need to discard a dyad of times , Ramen remain inviolable put on you keep its xMult to at least x1.75 .
Baseball Card (Rare)
Uncommon Jokers each give x1.5 Mult
Depending on your build , the Baseball Card can be inviolable at any compass point during your run . If you get it early , focus on finding Uncommon Jokers . If you get it later and you already have at least two uncommon Jokers , it ’s worth bring forth for the x2.25 Mult . Without Uncommon Jokers though , it ’s functionally a dead notice so it ’s not an auto - include in every situation .
Acrobat (Uncommon)
x3 Mult on the final hand of the round
Acrobat helps insure your last hand packs a punch . Paired with scalable flat Mult Jokers like the Green Joker , Acrobat can fuel a last - minute comeback and knock out Boss Blinds out of nowhere . It ’s particularly useful against the Needle .
Burglar (Uncommon)
When Blind is selected, gain +3 Hands and lose all discards
Since the High Card / span scheme , as well as most of your Jokers , do n’t rely on discards , Burglar is almost always useful . This Joker help you buff your Jokers that like it when you play a mass of hand . Even if you are polish off round in one or two hands , Burglar represents a small extra cash too , as you earn an extra dollar for every fresh hand at the remainder of the round of drinks . If you find Burglar on a Black Deck political campaign , definitely bribe it .
Blueprint (Rare)
Copies ability of Joker to the right
copy Joker abilities is very powerful and can enable some sincerely foul combos . three-fold - see if its consequence is compatible with your subsist Jokers , but it almost always is . you’re able to move Blueprint around , even between single action , to get economic value depending on your needs . If you call for a big Mult for hard round , slew it next to your Supernova or Gros Michel . What if you ’re in a weaker fighting and require to harvest some big rewards ? Put it next to your Burnt Joker before your first discard . On the final mitt , I commend moving Blueprint to the left hand of your respectable xMult Joker , a strategy that has helped me snatch triumph many times from the jaws of frustration . Buy Blueprint , and its left - sided variant Brainstorm , every sentence , no question asked .