The gaming intelligence cycle per second is so hectic these days that it ’s light to completely forget about a ludicrous industry saga . I was remind of that while demoingRevenge of the Savage Planet , the latest biz from Racoon Logic . When I sit down down to seek a demonstration of it forward of The Game Awards last hebdomad , I was greet by a satirical introduction as a embodied orientation video cheerfully explained that I was an employee on a life-threatening missionary work . As it played , the developer showing me the demo made a crack about Google . I did n’t really understand why , so I laughed and move on .
It was n’t until a few second afterwards that a long - forgotten thought fare back to me . In 2019,Google acquired Typhoon Studios . They were folded into what was supposed to be Google ’s first - party game studio , Stadia Games and Entertainment . Two years later , theentire project was keep out downand Typhoon Games was spat back out . It shape Racoon Logic later that year , putting the team back to where it started as an indie team .
That is n’t just a unknown mo of gambling history ; it ’s the sand toRevenge of the Savage Planet . The upcoming dangerous undertaking plot is a fiercely satirical collective drollery that take clear jabs at the squad ’s former overlord . It ’s the accurate comedic zinger that Google leadership likely merit following its Stadia disaster .
Explore-em-up
Return to the Savage Planetis a sequel to 2020’sJourney to the Savage Planet , a first - person sci - fi comedy that draw clear inspiration fromMetroid Prime . It unite shooting , environmental scanning , and anti - capitalistic satire to work up a farcical Metroidvania about an employee for Kindred Aerospace who is tasked with move around to an alien major planet and determining if it can be safely colonized . Naturally , that leads to kill a draw of local wildlife and looting the planet ’s resource .
The sequel has a similar workplace comedy of fault premise , though players ensure an employee who is taken out of a long cryosleep to search five planets rather than one . The canonical “ search - em - up ” tenets of the first game are all there , as players explore , conglomerate stacks of material , and scan everything in heap to get information on it . The principal difference of opinion is that it ’s all in third - person rather of first , let Racoon Logic make more visual comedy as the explorer runs around with to a fault exaggerated subdivision motion that make them feel like a long - frozen person trying to retrieve how to habituate their body .
In my demo , I was detached to explore two different satellite . Whether or not I actually followed the main story mission or poked around every which way was up to me . I mostly did the latter , getting a discernment for just how various world activities are . In one area , I found a bureau hidden in between a maze of inconspicuous walls that I could reveal by shoot goo at them . Elsewhere , I ended up in a cave where I call for to use conductive gel to move electrical energy from a lurid plant life and over to a natural door shroud by vines . Even later , I unintentionally stumbled into a boss fight with Wormzilla , where I had to deflect gooey spitballs back at it to inflict wrong . No two thing I did feel the same .
There are two key system underneath that varied exploration . One is a slapstick combat system , where I can slide kick adorable foreign goons , shell them with different elementary shot , or thresh about grenade - like plants at them . The other system of rules is crafting . This meter , players have a home foundation complete with a 3D printer . Players can harvest materials and use them to publish both suit upgrades and piece of furniture for their groundwork . ThinkSubnautica , but without the survival systems .
Goofing on Google
While the core geographic expedition is plenty fun , it ’s my conversation with Studio Lead Reid Schneider that reveals whatRevenge of the Savage Planetis really go for . Like its harbinger , it ’s a assembling of Occupational Safety and Health Administration infringement in space . It pokes play at how awfully companies treat employee and gaming ’s noncritical fascination with settlement simulator . As the studio apartment ’s politics come glut back to me , a question I ’d never really think about come to my mind : How the heck did a studio apartment like this end up becoming Google ’s prosperous tike ?
“ We joined Google because we thought it would be cool to influence a new first party , ” Schneider tells Digital Trends . “ And then we got there and were like ‘ Oh my God , what did we do ? ’ ”
The realism is that this secret plan should n’t exist .
Typhoon Studios ’ brief stint as a Stadia developer did n’t generate much fruit . The intact experiment was shut down before the studio could really make its first plot built for the swarm weapons platform . It was n’t incisively a clean break for the team , though . Even though its employees were able-bodied to reform under a new name , its Savage Planet IP was firmly own by a megacorporation that had just shutter its gambling surgery .
“ The reality is that this game should n’t exist , ” Schnieder says . “ We made the first game , we got acquired by Google , we got vomited out by Google . As we were doing that , we went back and said , ‘ Google is go to wheel the IP and seed codification into the burial vault Indiana Jones dash . ’ So I was like , ‘ Can we just get this back , ’ and they pronounce , ‘ Weeeeell , OK . ’ ”
That was a eruditeness experience for the squad as it reverted to an indie studio apartment , but it had a bit of a silver lining for the Savage Planet serial too . It ’s one matter to poke fun at corporations as snarky outsiders ; it ’s another to do it as people who have been masticate up by the braggart machine there is .
“ We realized when we were making it that we had all this not bad cloth from our clip at Google , ” Schnieder says . “ Everything from get to go through trainings to getting fired in the middle of it all . The juxtaposition of all that material , plus the experience of going ‘ how can we go expectant ? … how can we merge those things together ? ’ So we were capable to apply a little number of our backstory at Google , but retaining all the stuff that we loved from Savage Planet . ”
The experience also helped Schnieder better apprise the flexibleness that comes with being sovereign , something that was n’t as easy to come up by under Google . As an example , he points to one of the funniest jest I catch during my demo : one satellite is called Nu Florida . The placement is a send - up of America ’s most eclectic state , satirizing its whole esthetic in distinctive Savage Planet way . It ’s a personal gag for Schnieder , who has family in Florida , but one that he believes may have had a hard time getting approved in a sanitized corporate environment .
“ I bonk Florida . I have it away the absurdness of it all , ” Schneider says . “ The lifted trucks , all that redneck stuff . Our originative managing director absolutely hates it . We go back and forth where I ’m like ‘ Florida ’s amazing ! ’ and he ’s like ‘ f**king Florida ! ’ In the first secret plan , we made some reference to New Florida , and in this one we just blew it out because it ’s so completely ridiculous . No one ’s remaking Florida ! It ’s ideas like that that are things that would believably have a thousand layers of approval at a large company saying , ‘ you guys ca n’t do that ! ’ If you ’re going to go indie and make a game that ’s fiercely autonomous , you ’ve got to take some fun risks like that . ”
Revenge of the Savage Planetseems to personify that indie feeling so far . It ’s a game from a studio that ’s seen what the grass looks like on the other side and is felicitous to be back on its own side of the fencing . There ’s a wild originative spirit to the continuation , from its biting satire to its wide-cut variety of open - world ideas . The entire Google Stadia experimentation may have been a failure , but at least we ’re getting a expert jape out of it .
retaliation of the Savage Planetlaunches in May 2025 for PS5 , PS5 , Xbox One , Xbox Series X / S , and PC .