Intel is yield its XeSS upscaling tech a vast makeover . The aptly - name XeSS 2 bargain — or borrows , if we ’re being generous — a Sir Frederick Handley Page fromNvidia ’s DLSS 3 , which has been a staple characteristic of some of thebest graphics cardsyou can buy . XeSS 2 comes packed with super resolution like the original adaptation , but also frame contemporaries and a response time - reducing feature called XeLL . And it ’s launching alongside thenew B580 graphics bill .
distributor point - for - point , XeSS 2 is basically identical to DLSS 3 . The super resolution part use much in the same way as the original XeSS , providing you with various different quality preferences to render your game at a lower resolution to improve carrying into action . On the upscaling side , the major change is aboriginal support for DirectX 12 and Vulkan , which should open up XeSS to more game .
The heavy update overall is obviously bod generation . This work similarly to other frame generation dick by rendering two frames and comparing them to generate a frame in between . This operation , called frame interpolation , is uncommitted through features likeAMD ’s FSR 3and even third - party toolslike Lossless Scaling . However , with XeSS , Intel is running two AI example on the graphics card in real meter to support the frame generation , like to DLSS 3 .
Because of that , frame propagation is only available to GPUs with Intel ’s dedicated XMX AI accelerators . Unlike DLSS 3 , which is restricted to Nvidia ’s latest RTX 40 - series GPUs , Intel says XeSS 2 will work on all GPUs with XMX kernel . That includes distinct graphics like theArc A770 and A750 , as well as integrate GPUs with the additional cores .
The method acting is interesting here . Basically all frame generation tools utilize frame interpellation , but Intel has antecedently research methods thatuse frame extrapolation . alternatively of comparing two frames , frame extrapolation simply use premature skeletal frame to predict novel 1 , and given Intel ’s old inquiry on the topic , it could be a large feature of speech in next reading of XeSS Frame Generation .
To go along with XeSS 2 , Intel is introducing XeLL , or Xe Low Latency . This feature article is similar to Nvidia Reflex in that it commit a skeleton right away to the GPU after being processed by the CPU , bypass the distinctive render waiting line . Intel says that , by nonpayment , XeLL is required for XeSS Frame Generation to work due to the fact that Frame Generation increase latency .
With the new Arc B580 , Intel says XeSS 2 can deliver up to 3.9x performance over your native anatomy rate in a game likeF1 24 .
Intel has n’t said what plot XeSS 2 will show up in first , though the company suppose it ’ll be included in upcoming titles likeAssassin ’s Creed Shadows , Marvel Rivals , andLike a Dragon : Pirate Yakuza in Hawaii . Intel say the feature will launch alongside the B580 , so it should appear in at least one game when that GPU releases on December 13 .