Nvidia was wrong , andIndiana Jones and the large Circleis test copy of that . Despite being a game that ’s patronize by Nvidia due to its use of fullray tracing — which is say to get on December 9 — multiple of Nvidia’sbest artwork cardsstruggle to assert a playable physique pace in the game , and that mostly comes down to VRAM .
Computer Basetested a swath of GPUs in the plot across resolutions with the highest graphics preset , and one uniform trend emerge . Any GPUs packing less than 12 GB of VRAM could n’t even keep 30 frames per second ( fps ) in the plot at its highest artwork preferences . That lead to some uncivilized comparisons as you could see in the chart below . TheIntel Arc A770 , for example , which is a budget - focused 1080p computer graphic bill of fare , beats theRTX 3080 , which was the 4 K whiz when it establish . Why ? The A770 has 16 GB of VRAM , while the RTX 3080 has 10 GB .
With Nvidia ’s later GPUs , the company faced pushback due to many of the lower - end cards only sport 8 GB of VRAM.Nvidia defended this location , peculiarly on card like the RTX 4060 Cordyline terminalis , claiming that 8 GB was enough to meet the demands of New games if paired with a faster memory interface . The execution inIndiana Jones and the Great Circlesuggests something unlike .
This is particularly problematic at 1080p , where the choice for high VRAM capacity are few and far between . As you’re able to see in the benchmarks below , even the last - gen RX 6700 XT can manage 60 Federal Protective Service at 1080p , but Nvidia ’s RTX 4060 , RTX 4060 Ti , RTX 3080 , and RTX 3060 Ti can scantily muster 30 Federal Protective Service .
That should n’t be find . Indiana Jones and the Great Circlerequires dedicated ray tracinghardware . Even without the full light beam tracing mode , the secret plan still uses beam of light trace throughout with no alternative to reverse it off . It ’s no arcanum that Nvidia GPUs handle irradiation tracing better than AMD ’s , and that ’s particularly true when looking at AMD ’s RX 6000 GPUs , which struggle massively with ray tracing . Still , the eminent VRAM capability on a posting like the RX 6700 XT set aside it to accomplish mellow performance in this game .
Nvidia pointed out to me that it believesIndiana Jones and the Great Circlestill looks not bad at low graphics configurations — something I ’ve foot up on in my own time with the plot . The key issue here is VRAM capability , however . Based on this testing , someone with a $ 700 RTX 3080 will have to compromise on visuals even at 1080p , while someone who drop $ 400 on an RX 6700 XT won’t . Indiana Jones and the Great Circlesupports DLSS 3 , including Super Resolution and Frame Generation , to boost performance . Those tools do n’t help much if you ’re running into a VRAM rampart at your select solution , however .
Digital Foundry has taken a look at the biz on PC , as well , remark that it ’s possible to get playable performance by glower a combination of texture tone , apparition quality , and hair quality reckon on your VRAM budget . These options changes do n’t have a monumental impact on optic quality based on the video recording , though they can glower the level of detail in remote textures , as well as shadows .
This is n’t the only example of gamesstruggling with 8 GB nontextual matter notice , but it might be the most extreme . Over the retiring two age , we ’ve seen titles likeResident Evil 4 , The Last of Us Part One , andHalo Infinitestruggle on 8 GB graphic cards . WithIndiana Jones and the Great Circle , however , the situation is even more extreme . rent ’s hope Nvidia find VRAM content up onceRTX 50 - series GPUsare here .