The next big affair in assorted - realness is coming — and it ’s not from Apple .

Xreal annunciate its latestpair of smart glasses , dubbed the Xreal One . The wearable shade are a jump forward from the company ’s Air 2 model as they derive equipped with a first - of - its - kind customized atomic number 14 X1 cow chip . It ’s a serious while of technical school , boasting a 50 - level field of view ( FOV ) , only 3ms of M2P latency , and internal speakers made in collaboration with Bose . You get all that for $ 500 . A Pro model is coming as well for $ 600 , which boasts an improved 57 - arcdegree FOV .

On paper , it ’s the great introduction in the AR wearable place to day of the month outside ofApple ’s dear Vision Pro . onward of its reveal , I drop dead hands - on with the Xreal One to assay it out for myself . While I ’ve been skeptics of the emerging technical school in the past , the new glasses gave me my most convincing sales pitch for XR wearables yet thanks to their lightweight design , clear answer , and better stability overall . After a bouldery start for the tech , it seems like the Xreal One may finally be the real deal .

Low latency, low strain

old Xreal modelling like theAir 2 Ultraare relatively straight equipment . You simply plug them into the equipment of your alternative , and that presentation loads up in your glasses . They are n’t on the dot a spacial computer science tool like the Apple Vision Pro , which has a load of apps and impressive characteristic like hand - tracking ; alternatively , they go more like a second screen . The Xreal One follows that same plug - and - play philosophical system , but it rectify that experience in some key way that make all the divergence .

The most important rising slope is its customs duty microprocessor chip , which is a first for Xreal ’s devices . It does n’t stand for that they act as a electronic computer , but they do add up to a very low rotational latency experience equate to its competitors . How humbled is it ? TheXreal Air 2model has around 20 to 30ms of rotational latency . The Apple Vision do a passel expert at 12ms . Thanks to the Xreal One ’s Saratoga chip , which takes some duty off the plug - in equipment ’s CPU , the glasses have a minuscule 3ms of latency .

That ’s a major difference that becomes cleared when really try out them . When I whip my head around quickly , the screen can more easily survey my motion rather than jerk around . That makes for a more natural showing experience that does n’t finger nauseating , even when set the display to follow my movements rather than ground it to a fixed locating . There ’s less motion blur overall , which is crucial .

That tiny flake does n’t add much weight to the chalk , naturally . The Xreal One amount in at around 84 gramme , with the Pro poser only being slightly big at 89 Gram . Based on my straightaway demonstration , the lightweight glasses sat comfortably on my aspect . I did n’t feel any line and did n’t leave with an unsightly red mark on my nose . A small part of what keep that system of weights down is that the Methedrine have a photographic camera that sits in between the lenses , but it ’s altogether detachable . It ’s a modular consideration that verify users still get all the features of AR glass , but have more control over their weightiness . Rounding out that bit of customization is the Xreal One ’s adjustable crystalline lens transparentness , which lease users choose how black they want them to come along .

Testing the display

My bragging problem with gimmick like this has always been the display itself . I ’ve always found it hard to get a crisp image , but the 1080p display used here already feels less blurry to me overall . Not only was I able to see a clean image , but I also did n’t dislodge into the Hellenic wearable pitfall where the virtual display awkwardly cuts off at the edges of my vision . The 50 - degree FOV ( and a whopping 57 on the Pro framework ) and newly design lens of the eye allow me to see more covert at once , with smutty borders sneak in more naturally . I also have a few alternative when it comes to display sizing , which can go as dispirited as 117 inches and as high as 191 inches . On top of that , the Xreal One has an ultrawide display option that only works in anchored vista .

I was able to see how all of that sense in practice during a smattering of demos . First , I plugged directly into an iPhone and root for up an episode ofThe Simpsons . The bright video display stood out immediately , as it did n’t feel like I was face at a blurry or brumous admonisher . toggle between anchored and travel along scene is as simple as press a release on the bottom of the frames , while changing the video display size of it was just a straightaway trip-up into the fare . At 191 inch , I can see almost the entire image at once , with only a bit of the edges getting box out by the borders .

When an ultrawide internet browser stretched out before my eyes , I in reality could feel that sizing .

For my 2nd test , I plugged into aSteam Deckand played a racing game in my methamphetamine hydrochloride while controlling it on the handheld . That test highlighted the Bose loudspeaker system , which are more summary than the company ’s traditional speakers   but still pump out enough bulk . Xreal say that the principal audio departure come down to different tuning , so we ’ll need to spend a spot more time with them to discover what that translates to . On a first test ride , though , they sounded clear-cut and were n’t getting blown out or muddied by the strait of a snivel car railway locomotive . Xreal notes that this is just the showtime of what ’s set to be a multi - year collaboration with Bose .

My last test would throw me onto a laptop so I could judge work out in mode . To maximise that experience , I anchored the silver screen in front of me and hopped into the menu to enable ultrawide fashion . That ’s the moment where my skepticism about clothing like this loosen . Generally , when I befuddle on AR glasses , I do n’t actually feel like I ’m look at a bigger projection screen . It just feels like a normal varan or TV blind is pressed up to my expression . Even if the display is technically bountiful , it ’s difficult to accurately understand scale in a wearable .

But when an ultrawide web browser load out before my eyes , I really could feel that size of it . I was crane my neck to each side to see everything . Though it may not find quite as princely as Apple Vision Pro ’s own impressive ultrawide alternative ( which I tested later that day ) , it ’s a convincing feat in a piece of technical school that costs significantly less .

Will the Xreal One be enough to succeed over sceptic who simply do n’t want to bust something while they form ? Perhaps not , but this is the first fourth dimension I ’ve ever seriously harbor that notion . I ’ll necessitate to have pass far more time with the Xreal One to know for indisputable , but I left my time with the glasses frantic to try out how they could fit into my daily life story .

I can very severely fancy plugging my oeuvre electronic computer into my glasses and ferment on an ultrawide display rather than buying a big screen door that does n’t quite fit on my desk . I can see myself using them on an airplane to toy my Steam Deck with a bit more privacy . The ultra - dispirited reaction time and clean-cut display , coupled with a more well-heeled design than I ’m used to , make those scenario much more practical .

And practicality is what machine like this take more than anything right now . There is no world in which I ’m buy the farm to do spatial computing in a heavy , electric battery - power headset that hurts my headland after 20 minutes of use . But some calorie-free and subtle shades ? Now we ’re getting somewhere .