There ’s a lot to learn when dive into theZombies modeinCall of Duty : Black Ops 6 . Besides finding thePack - A - Punchmachines , Wonder Weapons are probably the most sought - after secrets onLiberty Fallsand Terminus . We already covered how to get theJet Gunon Liberty Falls , but the Beamsmasher is just as foxy to find oneself on Terminus . Here ’s a full step - by - dance step guide on work up this wonderful weapon .
How to make the Beamsmasher
The Beamshasher is this mathematical function ’s orphic Wonder Weapon and crafting it is a lengthy outgrowth . We suggest birth a team around to help keep the zombi spirit off your back while performing this cognitive process .
footstep 1 : The first measure involve wrick the power on via four generators around the map . We have afull template on thisas part of turning on the Pack - A - Punch machine that you may refer to , but the short translation is that you may find them just by following the objective markers on your screen and mini map .
It takes 500 Essence to activate each one and then take you to fight them for 30 seconds before activating tem . Turn all four on to go on to the next step .
Step 2 : The next step involve activating three laptop computer hidden around Terminus . The first one can be get on the map show here near the Quick Revive .
Step 3 : The second is south of the Stamin - Up demonstrate here .
measure 4 : And the third and last laptop is on a roof by the bobtail .
You will also see some symbols on the cover change as you aerate them , but they do n’t have anything to do with getting the Beamsmasher , so there ’s no need to learn them or write them down .
measure 5 : Next , notice an Arsenal Machine and bribe the Deadwire ammo mod for whatever gun you have .
Step 6 : Head over to where the Pack - A - Punch simple machine is place and trigger the side lift . As it rises up , wait in the direction of the gore to spot a bank of windows as you rise up . On the correct side will be an electrical boxwood you need to shoot with your Deadwire ammo before it leaves your opinion . Once you do , follow the spark it spawns through the bulwark to a 2nd box on your right , which you call for to shoot . The last one is to your right , again at the top .
footfall 7 : There will be two more boxwood to rule and shoot , the first being in Engineering above the generator here .
Step 8 : The last one is on the exterior of that same bulwark here .
Step 9 : This will start the two unripe doors to a lab . Inside , kill the zombie pin under the fallen ledge and pick up the EMF fob he drops .
gradation 10 : Travel to the Sea Tower and find the briefcase with a severed hand hold onto it . Interact with it to crack it open and grab the Multiphasic Resonator .
Step 11 : Take this back to the research lab you just forget and use it with this machine .
Step 12 : you could now either solve the puzzle using the whiteboard to figure out what numbers stand for X , Y , and Z or go to the Guard Station to pay Peck to solve it for you .
Step 13 : Whichever means you get the solution , participate the three number onto the machine to activate it .
stone’s throw 14 : Complete whatever turn you ’re on for the car to finish targeting .
tread 15 : The silver screen will then show you one of the island on the map that you need to travel to . Again , it will be dissimilar on each playthrough , so go to wherever it points you .
Step 16 : When you get to your island , you will find a glowing juicy energy ball that you may interact with to set the injector into . This will cause a wafture of zombies to attack and that you need to survive , but at one point , the ball will zap one zombie . wipe out that one and pick up the energy and bring it to the orb . This procedure will repeat two more metre .
Step 17 : After all that , the ball will aviate off to a 2d island and turn dark-green where you need to do the same set of whole tone again .
footfall 18 : Third time ’s a charm . The orb will once again fly off to one more island and turn purpleness . You know what to do .
When this orb vanishes , it will drop an AMP Munition you need to grab .
Step 19 : Go all the way back to the science lab one last clip and to the workbench in the back niche where you could finally craft the Beamsmasher ,