The tight - paced material - time scheme ( RTS ) gameBattle Aceswas cheer by an idea that game director David Kim had while working onStarCraft 2at Blizzard Entertainment .
“ Why ca n’t there be an RTS game that gets free of all these tedious suction stop and focuses on the fun factors ? ” Kim recalled thinking . “ There was a point duringLegacy of the Void’sdevelopment where we seriously consider cleaning up all of those things and made an RTS plot that ’s really focused on the fun . But the termination was that we should not throw up whatStarCraft 2is on the last expansion of the game . ”
Legacy of the Voidwas very faithful to the core tenet ofStarCraft 2and is beloved because of that , but Kim hoped to recall to that idea for a future Blizzard RTS biz . Kim order he prototyped a new RTS plot at Blizzard for about six calendar month afterLegacy of the Void , but that it was canceled “ due to ship’s company goal , ” link a innumerous ofcanceled Blizzard Entertainment project .
Kim has always want to return to the RTS space to answer his tarry dubiousness about the RTS genre , so he finally left Blizzard , like many other developer . Now , Kim is direct the development ofBattle Acesat Uncapped Games . Revealed at Summer Game Festearlier this class , it boils down the core concepts of competitive RTS into 10 - minute , bite - sized couple . And without all that Blizzard - related baggage and tie with the StarCraft IP trammel them , Battle Acescould be one of the most reachable RTS games ever .
Removing what’s not fun
As mySummer Game Fest preview ofBattle Acespointed out , this RTS does a great job of stripping the RTS formula back to its basics . The game intelligibly lays out every pick uncommitted to instrumentalist , make building and command unit lively and flying . While Kim saysStarCraft 2is still his favorite game , he admits that parts of the traditional RTS formula in all probability are n’t anyone ’s favourite aspect of the genre and could be absent to create a more playfulness experience .
Upon close investigation , Kim believes that people do n’t love playing RTS games because they have to constantly remember to manage supplying depots , click a human body actor clitoris , or make do their amount of production buildings for not hang behind and lose . Kim call those kinds of things “ slow clicks ” and stripped them out ofBattle Aces . InBattle Aces , players do n’t have to occupy about building workers , production edifice , or supplying depots . They have to keep an eye on the resources they are automatically generating and expend them decent on unit they can then be offensive with .
Kim says the ultimate goal ofBattle Acesis to create the “ most fun RTS ” that ’s useable . This meansBattle Acesisn’t as hardcore as something likeStarCraft 2orStormgate , but that gives it a break up - up - and - play nature that I do n’t usually see from RTS biz . If you ’ve never played an RTS before , Battle Aceswill be a right on - ramp as a innocent - to - play , simplify title in the space .
Building on the fun
WhileBattle Acesremoves some complexness of the RTS genre , Kim did require to stress that Uncapped Games worked hard to retain what worked so well in games likeStarCraft 2 . Kim want to meet the barStarCraft 2set on things like fight spirit , which is whyBattle Acesis so natty and reactive and still keeps a second of multitasking in price of how participant must decide where to send their unit or what kind of units to expend .
InBattle Aces , instrumentalist have to build a deck of whole to bring into the fight . These unit are now separated into four different types that all have advantage over one another . Anti - heavy units counter vainglorious units , Big units have an vantage over Splash building block , Splash units can beat Small units , and Small units are in force against Anti - Big units . That square of unit of measurement counter is a core part ofBattle Aces’strategy , as an in effect unit deck build and commanding the ripe kind of social unit at the ripe sentence are keys to triumph . Battle Acesmight not be as complex asStarCraft 2 , but it ’s not as simple asWarcraft Rumble .
Kim has had an approximation for an RTS game like this for over a decade , and it establish . Many unrecorded service game have touted themselves as the long - awaited reachable entry point to the genre . None of those movement have trash out , butBattle Acescould because of how aggressively it focuses on stripping away any aspect of RTS gameplay that is n’t fun . It would have been interesting to see that endeavor pan out withLegacy of the Void , but now is adept than never .
The next closed in beta forBattle Acesbegins for PC on November 7 .