Professor Jones inIndiana Jones and the Great Circleis a scholar more than an natural process hero . Sure , he will pull out off plenty of death - defying stunts while solving puzzles , trace downcollectibles , and fighting Nazis across hisglobe - trotting adventure , but fight will never do a thing to add to or ameliorate your ability . alternatively , Adventure Books are the keys to unlocking novel and better skills . Sadly , Indy never make a pitstop to a program library on his seeking , so we have to regain these valuable tome ourselves . Let ’s study up on all the Adventure Books inIndiana Jones and the Great Circleand how they work .
How Adventure Books work
Indiana is smart , but obviously not so smart that just feel an Adventure Book is enough to see all its secrets . Collecting the book is just the first stone’s throw , but unlocking its power requires you to go into theBookstab of the menu , highlight it , and pass your Adventure head to unlock whatever skill it can grant you . Once you have unlocked it , that skill will be for good active from that detail forward .
All Adventure Books and what they do
There are stacks of Adventure Books inIndiana Jones and the Great Circle , but many of them are upgrade versions of the same one that simply boost their power . Here is a full list of all the Adventure Books , what acquisition the provide , how many Adventure Points ( AP ) it costs to unlock , and what level you may come up them in .
Castel Sant’Angelo
Punch Out 1
Restores stamina when you pink out an enemy – cost 25 AP
Lucky Hat 1
When knock out , give you a chance to cull up your lid and get back up – Costs 125 AP
Brawler 1
Increases unarmed damage in handwriting - to - bridge player combat – Costs 200 AP
Vatican City
Splinter Smash
The last hitting before a weapon breaks mickle increase damage – cost 300 AP
Pep 1
boost toughness recovery speed – cost 275
Climbing Ace 1
climb over ledges is faster and costs less stamen – Costs 100
Street Scrapper 1
Increase damage with melee weapons – cost 750 AP
Brawler 2
Further increases unarmed scathe in hired hand - to - hand scrap – Costs 400 AP
Cutman 1
Increase HP positive feedback upper – Costs 250 AP
Iron Grip 1
you may hold enemies in a snap for farsighted – Costs 225 AP
Hardboiled 1
Merges two HP bars into one – Costs 250 AP
Sawbones 1
Increases how many bandages you’re able to hold back by 1 – be 250 AP
Moxie 1, 2, 3
extend your stamina bar – Costs 5 , 10 , 15Medicine bottle
Shaping Up 1, 2, 3
Expands your maximal HP – Costs 5 , 10 , 15 Medicine bottleful
Fruit Bag
Allows you to hold twice as many fruit – Costs 250 AP
Throttle
you’re able to knock out belittled and medium - sized enemies from stealth with your whip – be 200 AP
Vatican Medicine, Mysteries, Artifacts, Books, and Notes
Reveals the location of the associated collectable on the map – cost 300 AP each
Gizeh
Cutman 2
Reduces the time it take for your HP to regenerate – Costs 550 AP
Street Scrapper 2
Pep 2
Further supercharge stamina convalescence swiftness – Costs 575 AP
Jumbo Lasso
Heavy enemy can be lash - pull into a grab – Costs 325 AP
Button Man 1
One - handed guns deal more damage – cost 500 AP
True Grit
Take less impairment on your last HP bar – Costs 450 AP
Bread Basket
gestate twice as much loot – Costs 400 AP
Gizeh Frequencies, Gizeh Books, Gizeh Mysteries
show all receiving set frequence , book , and closed book locations on the single-valued function – Free once witness or purchased
Himalayas
Button Man 2
Two - handed guns deal more damage – cost 775 AP
Shanghai
Bob & Weave
Perfect Dodge grants a stamina boost – Costs 500 AP
Sukhothai
Slug Boy 2
transport 6 more side arm bullets – Costs 950 AP
Jumbo Throttle
ping out sonorous enemy with your whiplash from stealth – be 650 AP
Lucky Hat 2
Cuts the cooldown for the Lucky Hat power in half – Costs 500 AP
Kummetz Guide and Sukhothai Frequencies
Simon Marks associated point of interest on the map – Free once found
Iraq
Ziggurat Guide
show the locating of Ziggurats on the map – Free once plant